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This scene utilizes almost all of the features of my ray tracer. The picture on the TV monitor is a scene
rendered by Nick Beato. The texture on the fishtank is taken from the net. This scene took about 70 seconds for BVH
creation, and 247 seconds to render (512x512 with 9 rays per pixel). The knight on the ground is a model from Jason
Gauci. The rubik's cube, fishtank and spring were modeled by me. The pyramid (Serpinski's gasket) was obtained using
Phillip Dexhiemer's code. If you would like any of the files used to render this scene, e-mail me.
Download the scene and camera files here SCENE and CAMERA |
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Like the one above but with some popular NURBS models.
Download the scene and camera files here SCENE and CAMERA |
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My NURBS-ray intersection code didn't work out like planned, but in the mean time, I'm getting cool
pictures like this one.
Download the scene and camera files here SCENE and CAMERA |
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